syntax = "proto3"; import "AbilityControlBlock.proto"; import "AbilitySyncStateInfo.proto"; import "Avatar.proto"; import "AvatarInfo.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; option java_package = "emu.grasscutter.net.proto"; message SceneTeamAvatar { bool isReconnect = 8; AbilityControlBlock abilityControlBlock = 10; uint32 entityId = 13; uint32 weaponEntityId = 15; bool isOnScene = 776; uint64 weaponGuid = 3; repeated ServerBuff serverBuffList = 14; AbilitySyncStateInfo weaponAbilityInfo = 6; uint32 sceneId = 4; bool isPlayerCurAvatar = 7; uint64 avatarGuid = 9; Avatar sceneAvatarInfo = 5; AvatarInfo avatarInfo = 2; SceneEntityInfo sceneEntityInfo = 1; uint32 playerUid = 11; AbilitySyncStateInfo avatarAbilityInfo = 12; }