syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; import "AbilityControlBlock.proto"; import "SceneAvatarInfo.proto"; import "AvatarInfo.proto"; import "AbilitySyncStateInfo.proto"; // 4.7.0 message SceneTeamAvatar { SceneEntityInfo scene_entity_info = 2; uint32 entity_id = 12; uint32 player_uid = 11; uint64 avatar_guid = 13; uint64 weapon_guid = 14; uint32 weapon_entity_id = 4; uint32 scene_id = 8; repeated ServerBuff server_buff_list = 7; bool is_player_cur_avatar = 3; AbilityControlBlock ability_control_block = 9; SceneAvatarInfo scene_avatar_info = 6; AvatarInfo avatar_info = 1; AbilitySyncStateInfo weapon_ability_info = 5; AbilitySyncStateInfo avatar_ability_info = 15; bool is_on_scene = 10; bool is_reconnect = 1017; }