syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; // Version: 5.0 enum CFAIIJNNLBP { CFAIIJNNLBP_COMBAT_NONE = 0; CFAIIJNNLBP_COMBAT_EVT_BEING_HIT = 1; CFAIIJNNLBP_COMBAT_ANIMATOR_STATE_CHANGED = 2; CFAIIJNNLBP_COMBAT_FACE_TO_DIR = 3; CFAIIJNNLBP_COMBAT_SET_ATTACK_TARGET = 4; CFAIIJNNLBP_COMBAT_RUSH_MOVE = 5; CFAIIJNNLBP_COMBAT_ANIMATOR_PARAMETER_CHANGED = 6; CFAIIJNNLBP_ENTITY_MOVE = 7; CFAIIJNNLBP_SYNC_ENTITY_POSITION = 8; CFAIIJNNLBP_COMBAT_STEER_MOTION_INFO = 9; CFAIIJNNLBP_COMBAT_FORCE_SET_POS_INFO = 10; CFAIIJNNLBP_COMBAT_COMPENSATE_POS_DIFF = 11; CFAIIJNNLBP_COMBAT_MONSTER_DO_BLINK = 12; CFAIIJNNLBP_COMBAT_FIXED_RUSH_MOVE = 13; CFAIIJNNLBP_COMBAT_SYNC_TRANSFORM = 14; CFAIIJNNLBP_COMBAT_LIGHT_CORE_MOVE = 15; CFAIIJNNLBP_COMBAT_BEING_HEALED_NTF = 16; CFAIIJNNLBP_COMBAT_SKILL_ANCHOR_POSITION_NTF = 17; CFAIIJNNLBP_COMBAT_GRAPPLING_HOOK_MOVE = 18; CFAIIJNNLBP_COMBAT_SPECIAL_MOTION_INFO = 19; CFAIIJNNLBP_COMBAT_FIXED_AVATAR_FLASH_MOVE = 20; CFAIIJNNLBP_COMBAT_MULTI_OVERRIDE_ANIM = 21; CFAIIJNNLBP_COMBAT_DEBUG_SYNC_MOTION = 22; }