syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "AbilityControlBlock.proto"; import "AbilitySyncStateInfo.proto"; import "AvatarInfo.proto"; import "SceneAvatarInfo.proto"; import "SceneEntityInfo.proto"; import "ServerBuff.proto"; // Name: PAMMJHFBDPG message SceneTeamAvatar { uint32 weapon_entity_id = 8; uint32 player_uid = 6; bool is_on_scene = 10; uint64 weapon_guid = 1; repeated ServerBuff server_buff_list = 7; bool FMFEBGBJAMB = 11; uint32 entity_id = 13; AbilitySyncStateInfo weapon_ability_info = 3; AbilityControlBlock ability_control_block = 9; AvatarInfo avatar_info = 5; AbilitySyncStateInfo avatar_ability_info = 14; bool is_player_cur_avatar = 593; SceneAvatarInfo scene_avatar_info = 2; SceneEntityInfo scene_entity_info = 12; uint32 scene_id = 15; uint64 avatar_guid = 4; }