// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "SceneWeaponInfo.proto"; import "MonsterBornType.proto"; import "MonsterRoute.proto"; import "SceneFishInfo.proto"; import "FishtankFishInfo.proto"; // Obf: PILOPKGAHBK message SceneMonsterInfo { uint32 monster_id = 1; uint32 group_id = 2; uint32 config_id = 3; repeated SceneWeaponInfo weapon_list = 4; uint32 authority_peer_id = 5; repeated uint32 affix_list = 6; bool is_elite = 7; uint32 owner_entity_id = 8; uint32 summoned_tag = 9; map summon_tag_map = 10; uint32 pose_id = 11; MonsterBornType born_type = 12; uint32 block_id = 13; uint32 mark_flag = 14; uint32 title_id = 15; uint32 special_name_id = 16; uint32 attack_target_id = 17; MonsterRoute monster_route = 18; uint32 ai_config_id = 19; uint32 level_route_id = 20; uint32 init_pose_id = 21; bool is_light = 22; uint32 kill_num = 23; oneof content { SceneFishInfo fish_info = 50; FishtankFishInfo fishtank_fish_info = 51; } }