// Proto has been converted from Sorapointa to Grasscutter format // Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa. // Copyright (C) 2022 Sorapointa Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; enum MotionState { MOTION_STATE_NONE = 0; MOTION_STATE_RESET = 1; MOTION_STATE_STANDBY = 2; MOTION_STATE_STANDBY_MOVE = 3; MOTION_STATE_WALK = 4; MOTION_STATE_RUN = 5; MOTION_STATE_DASH = 6; MOTION_STATE_CLIMB = 7; MOTION_STATE_CLIMB_JUMP = 8; MOTION_STATE_STANDBY_TO_CLIMB = 9; MOTION_STATE_FIGHT = 10; MOTION_STATE_JUMP = 11; MOTION_STATE_DROP = 12; MOTION_STATE_FLY = 13; MOTION_STATE_SWIM_MOVE = 14; MOTION_STATE_SWIM_IDLE = 15; MOTION_STATE_SWIM_DASH = 16; MOTION_STATE_SWIM_JUMP = 17; MOTION_STATE_SLIP = 18; MOTION_STATE_GO_UPSTAIRS = 19; MOTION_STATE_FALL_ON_GROUND = 20; MOTION_STATE_JUMP_UP_WALL_FOR_STANDBY = 21; MOTION_STATE_JUMP_OFF_WALL = 22; MOTION_STATE_POWERED_FLY = 23; MOTION_STATE_LADDER_IDLE = 24; MOTION_STATE_LADDER_MOVE = 25; MOTION_STATE_LADDER_SLIP = 26; MOTION_STATE_STANDBY_TO_LADDER = 27; MOTION_STATE_LADDER_TO_STANDBY = 28; MOTION_STATE_DANGER_STANDBY = 29; MOTION_STATE_DANGER_STANDBY_MOVE = 30; MOTION_STATE_DANGER_WALK = 31; MOTION_STATE_DANGER_RUN = 32; MOTION_STATE_DANGER_DASH = 33; MOTION_STATE_CROUCH_IDLE = 34; MOTION_STATE_CROUCH_MOVE = 35; MOTION_STATE_CROUCH_ROLL = 36; MOTION_STATE_NOTIFY = 37; MOTION_STATE_LAND_SPEED = 38; MOTION_STATE_MOVE_FAIL_ACK = 39; MOTION_STATE_WATERFALL = 40; MOTION_STATE_DASH_BEFORE_SHAKE = 41; MOTION_STATE_SIT_IDLE = 42; MOTION_STATE_FORCE_SET_POS = 43; MOTION_STATE_QUEST_FORCE_DRAG = 44; MOTION_STATE_FOLLOW_ROUTE = 45; MOTION_STATE_SKIFF_BOARDING = 46; MOTION_STATE_SKIFF_NORMAL = 47; MOTION_STATE_SKIFF_DASH = 48; MOTION_STATE_SKIFF_POWERED_DASH = 49; MOTION_STATE_DESTROY_VEHICLE = 50; MOTION_STATE_FLY_IDLE = 51; MOTION_STATE_FLY_SLOW = 52; MOTION_STATE_FLY_FAST = 53; MOTION_STATE_NUM = 54; MOTION_STATE_Unk2700_OOFNNHKLEFE = 55; MOTION_STATE_Unk2700_KMIGLMEGNOK = 56; }