syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "PlayerDieType.proto"; import "ServerBuff.proto"; message AvatarLifeStateChangeNotify { //enum MCNNCBGGDAI { // option allow_alias= true; // NONE = 0; // PEPPOHPHJOJ = 1270; // DCDNILFDFLB = 0; // NNBKOLMPOEA = 1; //} uint32 lifeState = 8; uint32 moveReliableSeq = 10; PlayerDieType dieType = 1; string attackTag = 6; uint64 avatarGuid = 3; uint32 sourceEntityId = 5; repeated ServerBuff serverBuffList = 4; }