// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; enum CombatTypeArgument { CombatTypeArgument_CombatNone = 0; CombatTypeArgument_CombatEvtBeingHit = 1; CombatTypeArgument_CombatAnimatorStateChanged = 2; CombatTypeArgument_CombatFaceToDir = 3; CombatTypeArgument_CombatSetAttackTarget = 4; CombatTypeArgument_CombatRushMove = 5; CombatTypeArgument_CombatAnimatorParameterChanged = 6; CombatTypeArgument_EntityMove = 7; CombatTypeArgument_SyncEntityPosition = 8; CombatTypeArgument_CombatSteerMotionInfo = 9; CombatTypeArgument_CombatForceSetPosInfo = 10; CombatTypeArgument_CombatCompensatePosDiff = 11; CombatTypeArgument_CombatMonsterDoBlink = 12; CombatTypeArgument_CombatFixedRushMove = 13; CombatTypeArgument_CombatSyncTransform = 14; CombatTypeArgument_CombatLightCoreMove = 15; CombatTypeArgument_CombatBeingHealedNtf = 16; CombatTypeArgument_CombatSkillAnchorPositionNtf = 17; CombatTypeArgument_CombatGrapplingHookMove = 18; }