// https://github.com/SlushinPS/beach-simulator // Copyright (C) 2023 Slushy Team // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . syntax = "proto3"; option java_package = "emu.grasscutter.net.proto"; import "KPDBJECAPML.proto"; import "InBattleMechanicusCardInfo.proto"; import "OJEGAOGCPNM.proto"; import "PCNMPAGEACE.proto"; message GACNAKHGACG { uint32 GEDAAAEJPIB = 9; repeated uint32 OOHNHLELAHI = 1837; uint32 wait_seconds = 14; repeated KPDBJECAPML player_list = 10; repeated InBattleMechanicusCardInfo KBCMGFPFIHD = 11; OJEGAOGCPNM stage = 13; uint64 wait_begin_time_us = 7; uint32 left_monster = 1; uint32 PBCNEEOKIND = 15; repeated PCNMPAGEACE monster_list = 6; uint32 GAEHMHEACKA = 12; repeated uint32 IAJAOEFNJLC = 687; repeated InBattleMechanicusCardInfo FLGNCLGFPBA = 8; uint32 excaped_monster_num = 4; uint64 BOODOOOGDJG = 2; uint64 NIAONLEDBDI = 3; uint32 round = 5; }