57 lines
2.0 KiB
Protocol Buffer
57 lines
2.0 KiB
Protocol Buffer
// Grasscutter - A server software reimplementation for a certain anime game.
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// Copyright (C) 2022 Grasscutter Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "AvatarEquipAffixInfo.proto";
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import "AvatarExcelInfo.proto";
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import "AvatarExpeditionState.proto";
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import "AvatarFetterInfo.proto";
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import "AvatarSkillInfo.proto";
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import "PropValue.proto";
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import "TrialAvatarInfo.proto";
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option java_package = "emu.grasscutter.net.proto";
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message AvatarInfo {
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uint32 avatar_id = 1;
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uint64 guid = 2;
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map<uint32, PropValue> prop_map = 3;
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uint32 life_state = 4;
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repeated uint64 equip_guid_list = 5;
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repeated uint32 talent_id_list = 6;
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map<uint32, float> fight_prop_map = 7;
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TrialAvatarInfo trial_avatar_info = 9;
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map<uint32, AvatarSkillInfo> skill_map = 10;
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uint32 skill_depot_id = 11;
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AvatarFetterInfo fetter_info = 12;
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uint32 core_proud_skill_level = 13;
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repeated uint32 inherent_proud_skill_list = 14;
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map<uint32, uint32> skill_level_map = 15;
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AvatarExpeditionState expedition_state = 16;
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map<uint32, uint32> proud_skill_extra_level_map = 17;
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bool is_focus = 18;
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uint32 avatar_type = 19;
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repeated uint32 team_resonance_list = 20;
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uint32 wearing_flycloak_id = 21;
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repeated AvatarEquipAffixInfo equip_affix_list = 22;
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uint32 born_time = 23;
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repeated uint32 pending_promote_reward_list = 24;
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uint32 costume_id = 25;
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AvatarExcelInfo excel_info = 26;
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uint32 anim_hash = 27;
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}
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