GC-Proto/proto/BeginCameraSceneLookNotify....

52 lines
1.6 KiB
Protocol Buffer

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2023 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "Vector.proto";
option java_package = "org.sorapointa.proto";
message BeginCameraSceneLookNotify {
// CMD_ID = 279
enum KeepRotType {
KEEP_ROT_TYPE_X = 0;
KEEP_ROT_TYPE_XY = 1;
}
bool is_force_walk = 2;
bool is_set_screen_xy = 8;
bool is_change_play_mode = 1;
float duration = 10;
KeepRotType keep_rot_type = 14;
Vector look_pos = 13;
float screen_y = 5;
float custom_radius = 11;
repeated string other_params = 12;
uint32 entity_id = 167;
bool is_set_follow_pos = 4;
bool is_allow_input = 3;
uint32 blend_type = 1965;
bool is_recover_keep_current = 15;
float blend_duration = 2004;
uint32 disable_protect = 106;
Vector follow_pos = 7;
bool is_abs_follow_pos = 644;
float screen_x = 6;
bool is_force = 9;
}