GC-Proto/proto/PlayerMatchAgreedResultNoti...

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1.2 KiB
Protocol Buffer

// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2023 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "MatchType.proto";
option java_package = "org.sorapointa.proto";
message PlayerMatchAgreedResultNotify {
// CMD_ID = 4152
enum Reason {
REASON_SUCC = 0;
REASON_TARGET_SCENE_CANNOT_ENTER = 1;
REASON_SELF_MP_UNAVAILABLE = 2;
REASON_OTHER_DATA_VERSION_NOT_LATEST = 3;
REASON_DATA_VERSION_NOT_LATEST = 4;
}
Reason reason = 5;
MatchType match_type = 12;
uint32 target_uid = 7;
}