GC-Proto/proto/AttackResult.proto

44 lines
1.1 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AttackHitEffectResult.proto";
import "AbilityIdentifier.proto";
import "HitCollision.proto";
import "Vector.proto";
message AttackResult {
uint32 endureBreak = 6;
uint32 Unk3300_BALCPHMFIBC = 1940;
float damage = 12;
bool isCrit = 9;
AttackHitEffectResult hitEffResult = 5;
float elementDurabilityAttenuation = 1333;
float damageShield = 198;
bool Unk3300_DOMAOPGPHMD = 1698;
uint32 elementType = 1;
uint32 targetType = 346;
bool Unk3300_MGIMJGMIPLD = 531;
uint32 criticalRand = 1576;
AbilityIdentifier abilityIdentifier = 2;
HitCollision hitCollision = 14;
uint32 attackTimestampMs = 1829;
uint32 attackerId = 4;
string animEventId = 11;
int32 hitRetreatAngleCompat = 15;
uint32 Unk3300_JMJHGJCAOBH = 55;
uint32 defenseId = 13;
bool isResistText = 555;
uint32 attackCount = 1593;
Vector resolvedDir = 8;
uint32 hitPosType = 7;
uint32 hashedAnimEventId = 2009;
uint32 Unk3300_KPKAECBFABP = 1569;
float endureDelta = 1169;
uint32 Unk3300_GBPJCELJKJA = 701;
float elementAmplifyRate = 1858;
uint32 Unk3300_ABJJNNNKGBB = 888;
}