GC-Proto/proto/DungeonPlayerDieNotify.proto

30 lines
574 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "PlayerDieType.proto";
import "StrengthenPointData.proto";
message DungeonPlayerDieNotify {
//enum MFAFMCMKDDB {
// option allow_alias= true;
// NONE = 0;
// PEPPOHPHJOJ = 924;
// DCDNILFDFLB = 0;
// NNBKOLMPOEA = 1;
//}
PlayerDieType dieType = 15;
uint32 murdererEntityId = 5;
uint32 waitTime = 3;
map<uint32, StrengthenPointData> strengthenPointDataMap = 12;
uint32 reviveCount = 8;
oneof entity {
uint32 monster_id = 10;
uint32 gadget_id = 7;
}
uint32 dungeonId = 6;
}