GC-Proto/proto/BreakoutSnapShot.proto

47 lines
1.8 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "BreakoutPhysicalObject.proto";
import "BreakoutAction.proto";
import "BreakoutSpawnPoint.proto";
import "BreakoutElementReactionCounter.proto";
import "BreakoutSyncConnectUidInfo.proto";
// Obf: OLKOKCBEABM
message BreakoutSnapShot {
uint64 client_game_time = 1;
uint64 server_game_time = 2;
repeated BreakoutPhysicalObject ball_list = 3;
repeated BreakoutPhysicalObject physical_object_list = 4;
repeated BreakoutAction action_list = 5;
uint32 wave_index = 6;
bool is_finish = 7;
uint32 score = 8;
uint32 combo = 9;
uint32 max_combo = 10;
uint32 life_count = 11;
uint32 wave_suite_index = 12;
repeated BreakoutSpawnPoint spawn_point_list = 13;
uint32 remaining_boss_hp = 14;
repeated BreakoutElementReactionCounter brick_element_reaction_list = 15;
repeated BreakoutElementReactionCounter ball_element_reaction_list = 16;
repeated BreakoutSyncConnectUidInfo uid_info_list = 17;
repeated BreakoutPhysicalObject dynamic_object_list = 18;
repeated uint32 id_index_list = 19;
int32 raw_client_game_time = 20;
}