GC-Proto/proto/CombatTypeArgument.proto

42 lines
1.7 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// Obf: ADBGJCJNCPF
enum CombatTypeArgument {
COMBAT_TYPE_ARGUMENT_NONE = 0;
COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT = 1;
COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED = 2;
COMBAT_TYPE_ARGUMENT_FACE_TO_DIR = 3;
COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET = 4;
COMBAT_TYPE_ARGUMENT_RUSH_MOVE = 5;
COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED = 6;
COMBAT_TYPE_ARGUMENT_ENTITY_MOVE = 7;
COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION = 8;
COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO = 9;
COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO = 10;
COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF = 11;
COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK = 12;
COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE = 13;
COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM = 14;
COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE = 15;
COMBAT_TYPE_ARGUMENT_BEING_HEALED_NTF = 16;
COMBAT_TYPE_ARGUMENT_SKILL_ANCHOR_POSITION_NTF = 17;
COMBAT_TYPE_ARGUMENT_GRAPPLING_HOOK_MOVE = 18;
ADBGJCJNCPF_CombatSpecialMotionInfo = 19;
}