GC-Proto/proto/AttackResult.proto

41 lines
1.1 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AttackHitEffectResult.proto";
import "AbilityIdentifier.proto";
import "Vector.proto";
import "HitCollision.proto";
message AttackResult {
AbilityIdentifier ability_identifier = 12;
AttackHitEffectResult hit_eff_result = 13;
Vector resolved_dir = 1;
string anim_event_id = 10;
HitCollision hit_collision = 5;
uint32 PFNFFFBGAJC = 1550;
uint32 FMCPDPLJAAN = 1702;
uint32 element_type = 3;
uint32 CMOBNDKEOCC = 1687;
uint32 MEFEFBDBIOL = 8;
uint32 ENMIJOBILNF = 1000;
int32 hit_retreat_angle_compat = 4;
float HHKHPNCNOAD = 799;
float damage = 6;
uint32 NOIGACLGIAB = 936;
bool AKJOLKPMMBE = 1229;
bool JMLDBBLHGKP = 15;
bool NAIPMCEHNNG = 1911;
bool AGGNNHOPMJE = 299;
float CNGHDEILALO = 1203;
float IFNABDLPMDM = 974;
uint32 PLHKLAJCLEK = 14;
uint32 attacker_id = 11;
uint32 defense_id = 2;
uint32 BCACGPADAGP = 651;
float HIFPGEPONKP = 1611;
uint32 LJKFFLIBFOD = 1022;
uint32 CKNHGBBFMJL = 730;
uint32 DBHCJCOPDFG = 1032;
uint32 LMPNEJEIOFA = 1835;
uint32 FMJNLIKDMJJ = 1618;
}