GC-Proto/proto/PlayerEnterSceneNotify.proto

27 lines
775 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "MapLayerInfo.proto";
import "Vector.proto";
import "EnterType.proto";
// check
message PlayerEnterSceneNotify {
string scene_transaction = 1232; // 45
MapLayerInfo map_layer_info = 897;
bool is_skip_ui = 3;
uint32 prev_scene_id = 8; // OK
bool is_first_login_enter_scene = 164;
uint32 target_uid = 9; // 45
repeated uint32 scene_tag_id_list = 12; // 45
Vector prev_pos = 1813; // 45
uint32 enter_scene_token = 4; // 45
uint32 world_type = 1327;
EnterType type = 10; // 45
uint32 enter_reason = 670;
Vector pos = 14; // 45
uint64 scene_begin_time = 2; // 45
uint32 world_level = 5; // OK
uint32 dungeon_id = 11;
uint32 scene_id = 7; // 45
uint32 create_player_uid = 1173; // 45
}