GC-Proto/proto/SceneTeamAvatar.proto

28 lines
828 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneEntityInfo.proto";
import "AbilitySyncStateInfo.proto";
import "ServerBuff.proto";
import "AvatarInfo.proto";
import "AbilityControlBlock.proto";
import "SceneAvatarInfo.proto";
// check
message SceneTeamAvatar {
SceneEntityInfo scene_entity_info = 4;
uint32 weapon_entity_id = 9;
uint32 player_uid = 14;
bool is_reconnect = 754;
AbilitySyncStateInfo weapon_ability_info = 8;
repeated ServerBuff server_buff_list = 5;
AbilitySyncStateInfo avatar_ability_info = 15;
uint64 weapon_guid = 3;
AvatarInfo avatar_info = 7;
uint32 entity_id = 6;
uint64 avatar_guid = 11;
AbilityControlBlock ability_control_block = 12;
uint32 scene_id = 1;
SceneAvatarInfo scene_avatar_info = 10;
bool is_player_cur_avatar = 2;
bool is_on_scene = 13;
}