GC-Proto/proto/PlayerApplyEnterMpResultNotify.proto

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Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// CmdId: 1821
message PlayerApplyEnterMpResultNotify {
enum Reason {
REASON_PLAYER_JUDGE = 0;
REASON_SCENE_CANNOT_ENTER = 1;
REASON_PLAYER_CANNOT_ENTER_MP = 2;
REASON_SYSTEM_JUDGE = 3;
REASON_ALLOW_ENTER_PLAYER_FULL = 4;
REASON_WORLD_LEVEL_LOWER_THAN_HOST = 5;
REASON_HOST_IN_MATCH = 6;
REASON_PLAYER_IN_BLACKLIST = 7;
REASON_PS_PLAYER_NOT_ACCEPT_OTHERS = 8;
REASON_HOST_IS_BLOCKED = 9;
REASON_OTHER_DATA_VERSION_NOT_LATEST = 10;
REASON_DATA_VERSION_NOT_LATEST = 11;
REASON_PLAYER_NOT_IN_PLAYER_WORLD = 12;
REASON_MAX_PLAYER = 13;
}
string target_nickname = 3;
Reason reason = 14;
bool is_agreed = 11;
uint32 target_uid = 8;
}