mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-01-12 17:00:24 +03:00
116 lines
4.6 KiB
Protocol Buffer
116 lines
4.6 KiB
Protocol Buffer
syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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// Version: 5.0
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enum HAEFGLPEPLN {
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HAEFGLPEPLN_MotionNone = 0;
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HAEFGLPEPLN_MotionReset = 1;
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HAEFGLPEPLN_MotionStandby = 2;
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HAEFGLPEPLN_MotionStandbyMove = 3;
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HAEFGLPEPLN_MotionWalk = 4;
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HAEFGLPEPLN_MotionRun = 5;
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HAEFGLPEPLN_MotionDash = 6;
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HAEFGLPEPLN_MotionClimb = 7;
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HAEFGLPEPLN_MotionClimbJump = 8;
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HAEFGLPEPLN_MotionStandbyToClimb = 9;
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HAEFGLPEPLN_MotionFight = 10;
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HAEFGLPEPLN_MotionJump = 11;
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HAEFGLPEPLN_MotionDrop = 12;
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HAEFGLPEPLN_MotionFly = 13;
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HAEFGLPEPLN_MotionSwimMove = 14;
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HAEFGLPEPLN_MotionSwimIdle = 15;
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HAEFGLPEPLN_MotionSwimDash = 16;
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HAEFGLPEPLN_MotionSwimJump = 17;
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HAEFGLPEPLN_MotionSlip = 18;
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HAEFGLPEPLN_MotionGoUpstairs = 19;
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HAEFGLPEPLN_MotionFallOnGround = 20;
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HAEFGLPEPLN_MotionJumpUpWallForStandby = 21;
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HAEFGLPEPLN_MotionJumpOffWall = 22;
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HAEFGLPEPLN_MotionPoweredFly = 23;
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HAEFGLPEPLN_MotionLadderIdle = 24;
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HAEFGLPEPLN_MotionLadderMove = 25;
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HAEFGLPEPLN_MotionLadderSlip = 26;
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HAEFGLPEPLN_MotionStandbyToLadder = 27;
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HAEFGLPEPLN_MotionLadderToStandby = 28;
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HAEFGLPEPLN_MotionDangerStandby = 29;
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HAEFGLPEPLN_MotionDangerStandbyMove = 30;
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HAEFGLPEPLN_MotionDangerWalk = 31;
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HAEFGLPEPLN_MotionDangerRun = 32;
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HAEFGLPEPLN_MotionDangerDash = 33;
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HAEFGLPEPLN_MotionCrouchIdle = 34;
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HAEFGLPEPLN_MotionCrouchMove = 35;
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HAEFGLPEPLN_MotionCrouchRoll = 36;
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HAEFGLPEPLN_MotionNotify = 37;
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HAEFGLPEPLN_MotionLandSpeed = 38;
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HAEFGLPEPLN_MotionMoveFailAck = 39;
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HAEFGLPEPLN_MotionWaterfall = 40;
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HAEFGLPEPLN_MotionDashBeforeShake = 41;
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HAEFGLPEPLN_MotionSitIdle = 42;
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HAEFGLPEPLN_MotionForceSetPos = 43;
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HAEFGLPEPLN_MotionQuestForceDrag = 44;
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HAEFGLPEPLN_MotionFollowRoute = 45;
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HAEFGLPEPLN_MotionSkiffBoarding = 46;
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HAEFGLPEPLN_MotionSkiffNormal = 47;
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HAEFGLPEPLN_MotionSkiffDash = 48;
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HAEFGLPEPLN_MotionSkiffPoweredDash = 49;
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HAEFGLPEPLN_MotionDestroyVehicle = 50;
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HAEFGLPEPLN_MotionFlyIdle = 51;
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HAEFGLPEPLN_MotionFlySlow = 52;
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HAEFGLPEPLN_MotionFlyFast = 53;
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HAEFGLPEPLN_MotionAimMove = 54;
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HAEFGLPEPLN_MotionAirCompensation = 55;
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HAEFGLPEPLN_MotionSorushNormal = 56;
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HAEFGLPEPLN_MotionRollerCoaster = 57;
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HAEFGLPEPLN_MotionDiveIdle = 58;
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HAEFGLPEPLN_MotionDiveMove = 59;
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HAEFGLPEPLN_MotionDiveDash = 60;
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HAEFGLPEPLN_MotionDiveDolphine = 61;
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HAEFGLPEPLN_MotionDebug = 62;
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HAEFGLPEPLN_MotionOceanCurrent = 63;
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HAEFGLPEPLN_MotionDiveSwimMove = 64;
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HAEFGLPEPLN_MotionDiveSwimIdle = 65;
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HAEFGLPEPLN_MotionDiveSwimDash = 66;
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HAEFGLPEPLN_MotionArcLight = 67;
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HAEFGLPEPLN_MotionArcLightSafe = 68;
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HAEFGLPEPLN_MotionVehicleStandby = 69;
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HAEFGLPEPLN_MotionVehicleRun = 70;
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HAEFGLPEPLN_MotionVehicleDash = 71;
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HAEFGLPEPLN_MotionVehicleClimb = 72;
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HAEFGLPEPLN_MotionVehicleClimbJump = 73;
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HAEFGLPEPLN_MotionVehicleStandbyToClimb = 74;
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HAEFGLPEPLN_MotionVehicleFight = 75;
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HAEFGLPEPLN_MotionVehicleJump = 76;
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HAEFGLPEPLN_MotionVehicleDrop = 77;
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HAEFGLPEPLN_MotionVehicleFly = 78;
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HAEFGLPEPLN_MotionVehicleSwimMove = 79;
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HAEFGLPEPLN_MotionVehicleSwimIdle = 80;
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HAEFGLPEPLN_MotionVehicleSwimDash = 81;
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HAEFGLPEPLN_MotionVehicleSlip = 82;
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HAEFGLPEPLN_MotionVehicleGoUpstairs = 83;
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HAEFGLPEPLN_MotionVehicleFallOnGround = 84;
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HAEFGLPEPLN_MotionVehicleJumpOffWall = 85;
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HAEFGLPEPLN_MotionVehiclePoweredFly = 86;
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HAEFGLPEPLN_MotionVehicleDangerStandby = 87;
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HAEFGLPEPLN_MotionVehicleDangerRun = 88;
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HAEFGLPEPLN_MotionVehicleDangerDash = 89;
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HAEFGLPEPLN_MotionVehicleNotify = 90;
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HAEFGLPEPLN_MotionVehicleLandSpeed = 91;
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HAEFGLPEPLN_MotionVehicleDashBeforeShake = 92;
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HAEFGLPEPLN_MotionVehicleQuestForceDrag = 93;
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HAEFGLPEPLN_MotionVehicleFollowRoute = 94;
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HAEFGLPEPLN_MotionVehicleFlyIdle = 95;
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HAEFGLPEPLN_MotionVehicleFlySlow = 96;
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HAEFGLPEPLN_MotionVehicleFlyFast = 97;
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HAEFGLPEPLN_MotionVehicleAirCompensation = 98;
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HAEFGLPEPLN_MotionVehicleArcLight = 99;
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HAEFGLPEPLN_MotionVehicleArcLightSafe = 100;
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HAEFGLPEPLN_MotionVehicleDangerSwimMove = 101;
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HAEFGLPEPLN_MotionVehicleDangerSwimIdle = 102;
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HAEFGLPEPLN_MotionVehicleDangerSwimDash = 103;
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HAEFGLPEPLN_MotionFollowCurveRoute = 104;
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HAEFGLPEPLN_MotionVehicleFollowCurveRoute = 105;
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HAEFGLPEPLN_MotionNatsaurusNormal = 106;
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HAEFGLPEPLN_MotionNatsaurusEntering = 107;
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HAEFGLPEPLN_MotionNum = 108;
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}
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