GC-Proto/proto/SceneTeamAvatar.proto
2022-11-06 20:30:21 +08:00

47 lines
1.7 KiB
Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
option java_package = "emu.grasscutter.net.proto";
message SceneTeamAvatar {
AbilitySyncStateInfo avatar_ability_info = 5;
AvatarInfo avatar_info = 8;
bool is_on_scene = 152;
uint32 entity_id = 9;
uint64 avatar_guid = 15;
uint32 scene_id = 1;
uint32 weapon_entity_id = 7;
SceneAvatarInfo scene_avatar_info = 3;
uint64 weapon_guid = 4;
AbilitySyncStateInfo weapon_ability_info = 11;
SceneEntityInfo scene_entity_info = 12;
uint32 player_uid = 14;
bool is_reconnect = 6;
AbilityControlBlock ability_control_block = 2;
bool is_player_cur_avatar = 13;
repeated ServerBuff server_buff_list = 10;
}