GC-Proto/proto/DungeonPlayerDieNotify.proto

20 lines
483 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "StrengthenPointData.proto";
import "PlayerDieType.proto";
// 4.7.0
// CmdId: 8234
// Obf: ?
message DungeonPlayerDieNotify {
uint32 revive_count = 7; // sus
map<uint32, StrengthenPointData> strengthen_point_data_map = 14;
PlayerDieType die_type = 9;
uint32 wait_time = 11;
uint32 dungeon_id = 8;
oneof entity {
uint32 monster_id = 13;
uint32 gadget_id = 1;
}
uint32 murderer_entity_id = 15;
}