GC-Proto/proto/DungeonPlayerDieNotify.proto
2023-05-31 17:48:11 +08:00

35 lines
1.2 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "StrengthenPointData.proto";
import "PlayerDieType.proto";
// CmdId: 984
// Obf: NBJMJGEPMGD
message DungeonPlayerDieNotify {
uint32 revive_count = 7;
uint32 dungeon_id = 14;
map<uint32, StrengthenPointData> strengthen_point_data_map = 4;
PlayerDieType die_type = 3;
uint32 wait_time = 8;
uint32 murderer_entity_id = 15;
oneof entity {
uint32 monster_id = 5;
uint32 gadget_id = 1;
}
}