GC-Proto/proto/AISnapshotEntityData.proto

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1.4 KiB
Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "AISnapshotEntitySkillCycle.proto";
option java_package = "emu.grasscutter.net.proto";
message AISnapshotEntityData {
repeated AISnapshotEntitySkillCycle finished_skill_cycles = 14;
uint32 attack_target_id = 2;
uint32 entity_id = 6;
float Unk3300_ALBMEMMJEJA = 13;
uint32 Unk3300_IADJCDJOKND = 5;
uint32 Unk3300_FNCIDLDKANO = 7;
float Unk3300_GPCFOCIFHCD = 15;
float Unk3300_FMBBEIHCCJO = 12;
float Unk3300_LIJIDJOLLEB = 11;
uint32 Unk3300_GNBOAJHMNJO = 9;
map<uint32, uint32> hitting_avatars = 4;
uint32 Unk3300_FIKEAEPLOHJ = 3;
}