GC-Proto/proto/GCGGameCreateFailReasonNoti...

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Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
message GCGGameCreateFailReasonNotify {
// enum CmdId {
// option allow_alias = true;
// NONE = 0;
// CMD_ID = 7658;
// ENET_CHANNEL_ID = 0;
// ENET_IS_RELIABLE = 1;
// }
enum GCGGameCreateReason {
GCG_GAME_CREATE_REASON_NONE = 0;
GCG_GAME_CREATE_REASON_GAME_MAX = 1;
GCG_GAME_CREATE_REASON_CLIENT_VERSION_NOT_LATEST = 2;
GCG_GAME_CREATE_REASON_RESOURCE_NOT_COMPLETE = 3;
GCG_GAME_CREATE_REASON_TIMEOUT = 4;
GCG_GAME_CREATE_REASON_Unk3300_EMCDFGGFFAH = 5;
}
GCGGameCreateReason reason = 7;
}