GC-Proto/proto/PEONGPLDDGK.proto
Yuuki 1bda445bae sync (v1-v3) (thx azzu0,tamilpp25,akioukun)
* Thank you for adding too
`option java_package = "emu.grasscutter.net.proto";`
this makes my life easier.
* including the gc enum name, this is really, really helpful wow
2023-05-23 15:06:56 +08:00

48 lines
1.8 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
enum PEONGPLDDGK {
PEONGPLDDGK_GcgActionNone = 0;
PEONGPLDDGK_GcgActionSpecialPhase = 1;
PEONGPLDDGK_GcgActionNextPhase = 2;
PEONGPLDDGK_GcgActionDraw = 3;
PEONGPLDDGK_GcgActionRedraw = 4;
PEONGPLDDGK_GcgActionSelectOnstage = 5;
PEONGPLDDGK_GcgActionRoll = 6;
PEONGPLDDGK_GcgActionReroll = 7;
PEONGPLDDGK_GcgActionAttack = 8;
PEONGPLDDGK_GcgActionPlayCard = 9;
PEONGPLDDGK_GcgActionPass = 10;
PEONGPLDDGK_GcgActionReboot = 11;
PEONGPLDDGK_GcgActionGameOver = 12;
PEONGPLDDGK_GcgActionTrigger = 13;
PEONGPLDDGK_GcgActionPhaseExit = 14;
PEONGPLDDGK_GcgActionCustom = 15;
PEONGPLDDGK_GcgActionNotifyCost = 16;
PEONGPLDDGK_GcgActionAfterOperation = 17;
PEONGPLDDGK_GcgActionUseSkill = 18;
PEONGPLDDGK_GcgActionNotifySkillPreview = 19;
PEONGPLDDGK_GcgActionPreviewAttack = 20;
PEONGPLDDGK_GcgActionPreviewAfterAttack = 21;
PEONGPLDDGK_GcgActionSendMessage = 22;
PEONGPLDDGK_GcgActionWaitingCharacter = 23;
PEONGPLDDGK_GcgActionTriggerSkill = 24;
PEONGPLDDGK_GcgActionBeforeNextOperation = 25;
PEONGPLDDGK_GcgActionRemoveCharacterCard = 26;
}