GC-Proto/proto/PacketHead.proto

40 lines
1.4 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// Obf: OAOKNOKBALP
message PacketHead {
uint32 packet_id = 1;
uint32 rpc_id = 2;
uint32 client_sequence_id = 3;
uint32 enet_channel_id = 4;
uint32 enet_is_reliable = 5;
uint64 sent_ms = 6;
uint32 user_id = 11;
uint32 user_ip = 12;
uint32 user_session_id = 13;
uint64 recv_time_ms = 21;
uint32 rpc_begin_time_ms = 22;
map<uint32, uint32> ext_map = 23;
uint32 sender_app_id = 24;
uint32 source_service = 31;
uint32 target_service = 32;
map<uint32, uint32> service_app_id_map = 33;
bool is_set_game_thread = 34;
uint32 game_thread_index = 35;
}