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syntax = "proto3";
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enum GadgetBornType {
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GADGET_BORN_TYPE_NONE = 0;
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GADGET_BORN_TYPE_IN_AIR = 1;
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GADGET_BORN_TYPE_PLAYER = 2;
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GADGET_BORN_TYPE_MONSTER_HIT = 3;
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GADGET_BORN_TYPE_MONSTER_DIE = 4;
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GADGET_BORN_TYPE_GADGET = 5;
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GADGET_BORN_TYPE_GROUND = 6;
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}
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