GC-Proto/proto/BreakoutAction.proto

53 lines
1.6 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "BreakoutVector2.proto";
// Obf: LAPCONCKKIG
message BreakoutAction {
// Obf: LBKMLLJIKHB
enum BreakoutActionType {
ACTION_TYPE_NONE = 0;
ACTION_TYPE_LAUNCH_BALL = 1;
ACTION_TYPE_DESTROY_BALL = 2;
ACTION_TYPE_FALLING_OBJECT = 3;
ACTION_TYPE_MISSILE = 4;
}
BreakoutActionType action_type = 1;
uint64 client_game_time = 2;
uint64 server_game_time = 3;
bool is_failed = 4;
uint32 pre_index = 5;
uint32 new_index = 6;
BreakoutVector2 pos = 7;
BreakoutVector2 move_dir = 8;
int32 speed = 9;
uint32 peer_id = 10;
uint32 element_type = 11;
uint32 element_reaction_buff = 12;
uint32 speed_increase_count = 13;
bool has_extra_ball = 14;
BreakoutVector2 extra_ball_dir = 15;
uint32 extra_ball_index = 16;
int32 offset = 17;
uint64 HPPJKHIDMIF = 18;
}