44 lines
1.2 KiB
Protocol Buffer
44 lines
1.2 KiB
Protocol Buffer
syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AbilityIdentifier.proto";
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import "AttackHitEffectResult.proto";
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import "HitCollision.proto";
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import "Vector.proto";
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// Name: PKHKLDLFMBJ
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message AttackResult {
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uint32 LLFAEOGLJEG = 877;
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AbilityIdentifier ability_identifier = 8;
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uint32 MHBBBOPJCAJ = 620;
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uint32 NNPPKMOBCJI = 1911;
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uint32 AOOKFAELLCG = 384;
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uint32 EOGBECEEHIB = 789;
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uint32 DMPFJNNHEEL = 955;
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bool NMANJCHGKNF = 1298;
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float damage = 3;
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bool CDKMJDNAOAC = 14;
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float GCKKIKJLCKG = 1030;
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uint32 GFAODFMIIIB = 278;
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float AEIPHPGEFAN = 474;
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AttackHitEffectResult hit_eff_result = 7; // Correct
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uint32 IPPPOLACNMI = 13;
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bool ANNLKCIDPEC = 1534;
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uint32 attacker_id = 2;
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float EINPFAMBCJM = 1966;
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bool JKJBOKBIIBI = 196;
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string anim_event_id = 5;
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Vector resolved_dir = 15;
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HitCollision hit_collision = 10; //???
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uint32 BIHIHLDIPOK = 6;
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uint32 element_type = 4;
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uint32 OOLJHPBLPDL = 352;
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uint32 defense_id = 9;
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float AMBEMOIPJNN = 602;
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uint32 NGGMGNLMHFO = 1853;
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int32 hit_retreat_angle_compat = 12;
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uint32 GAPNFLFDBJK = 570;
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}
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