GC-Proto/proto/InvestigationMonster.proto

35 lines
910 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "Vector.proto";
import "WeeklyBossResinDiscountInfo.proto";
// Name: BIMILKAGLEC
message InvestigationMonster {
// Name: HGJIJCEPLEE > LockState
enum LockState {
LOCK_STATE_NONE = 0;
LOCK_STATE_QUEST = 1;
}
uint32 max_boss_chest_num = 13; //HFEFHDCOMLB
bool is_area_locked = 14; // MFGIMDGKDHH
uint32 refresh_interval = 3; //NKADJMFOMGB
bool is_alive = 11; // ABCENJAFGOF
WeeklyBossResinDiscountInfo weekly_boss_resin_discount_info = 9;
uint32 next_refresh_time = 8;
uint32 group_id = 1206;
uint32 id = 6;
uint32 scene_id = 7;
uint32 level = 5;
LockState lock_state = 10;
uint32 JPBJFFCFINC = 4; // JPBJFFCFINC
uint32 resin = 15;
uint32 monster_id = 308;
uint32 boss_chest_num = 1; // HDIBPIICNBB
uint32 city_id = 2;
Vector pos = 12;
}