GC-Proto/proto/DungeonPlayerDieNotify.proto

23 lines
516 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "PlayerDieType.proto";
import "StrengthenPointData.proto";
// CmdId: 959
// Name: GPMGFINNFNA
message DungeonPlayerDieNotify {
uint32 murderer_entity_id = 6;
uint32 dungeon_id = 13;
map<uint32, StrengthenPointData> strengthen_point_data_map = 2;
uint32 revive_count = 11;
uint32 wait_time = 1;
PlayerDieType die_type = 4;
oneof entity {
uint32 monster_id = 14;
uint32 gadget_id = 9;
}
}