GC-Proto/proto/BreakoutPhysicalObject.proto
2023-05-23 18:12:42 +08:00

44 lines
1.4 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "BreakoutVector2.proto";
import "BreakoutPhysicalObjectModifier.proto";
import "BreakoutBrickInfo.proto";
// Obf: LKHNDFCFOPP
message BreakoutPhysicalObject {
uint32 id = 1;
uint32 index = 2;
bool is_active = 3;
BreakoutVector2 pos = 4;
BreakoutVector2 move_dir = 5;
int32 speed = 6;
uint32 init_peer_id = 7;
uint32 state = 8;
uint32 element_type = 9;
uint32 element_reaction_buff = 10;
repeated BreakoutPhysicalObjectModifier modifier_list = 11;
int32 total_rotation = 12;
repeated BreakoutBrickInfo info_list = 13;
uint32 last_hit_peer_id = 14;
uint32 speed_increase_count = 15;
int32 offset = 16;
}