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https://gitlab.com/YuukiPS/GC-Proto.git
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50 lines
1.8 KiB
Protocol Buffer
50 lines
1.8 KiB
Protocol Buffer
// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "BreakoutPhysicalObject.proto";
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import "BreakoutAction.proto";
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import "BreakoutSpawnPoint.proto";
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import "BreakoutElementReactionCounter.proto";
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import "BreakoutSyncConnectUidInfo.proto";
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// Obf: DHLCLOHBMIO
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message BreakoutSnapShot {
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uint64 client_game_time = 1;
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uint64 server_game_time = 2;
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repeated BreakoutPhysicalObject ball_list = 3;
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repeated BreakoutPhysicalObject physical_object_list = 4;
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repeated BreakoutAction action_list = 5;
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uint32 wave_index = 6;
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bool is_finish = 7;
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uint32 score = 8;
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uint32 combo = 9;
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uint32 max_combo = 10;
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uint32 life_count = 11;
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uint32 wave_suite_index = 12;
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repeated BreakoutSpawnPoint spawn_point_list = 13;
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uint32 remaining_boss_hp = 14;
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repeated BreakoutElementReactionCounter brick_element_reaction_list = 15;
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repeated BreakoutElementReactionCounter ball_element_reaction_list = 16;
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repeated BreakoutSyncConnectUidInfo uid_info_list = 17;
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repeated BreakoutPhysicalObject dynamic_object_list = 18;
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repeated uint32 id_index_list = 19;
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int32 raw_client_game_time = 20;
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}
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