GC-Proto/proto/AttackResult.proto

44 lines
1.1 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityIdentifier.proto";
import "AttackHitEffectResult.proto";
import "HitCollision.proto";
import "Vector.proto";
// Name: PKHKLDLFMBJ
message AttackResult {
uint32 LLFAEOGLJEG = 877;
AbilityIdentifier ability_identifier = 8;
uint32 MHBBBOPJCAJ = 620;
uint32 NNPPKMOBCJI = 1911;
uint32 AOOKFAELLCG = 384;
uint32 EOGBECEEHIB = 789;
uint32 DMPFJNNHEEL = 955;
bool NMANJCHGKNF = 1298;
float damage = 3;
bool CDKMJDNAOAC = 14;
float GCKKIKJLCKG = 1030;
uint32 GFAODFMIIIB = 278;
float AEIPHPGEFAN = 474;
HitCollision hitCollision = 7;
uint32 IPPPOLACNMI = 13;
bool ANNLKCIDPEC = 1534;
uint32 attacker_id = 2;
float EINPFAMBCJM = 1966;
bool JKJBOKBIIBI = 196;
string anim_event_id = 5;
Vector resolved_dir = 15;
AttackHitEffectResult hitEffResult = 10;
uint32 BIHIHLDIPOK = 6;
uint32 element_type = 4;
uint32 OOLJHPBLPDL = 352;
uint32 defense_id = 9;
float AMBEMOIPJNN = 602;
uint32 NGGMGNLMHFO = 1853;
int32 hit_retreat_angle_compat = 12;
uint32 GAPNFLFDBJK = 570;
}