mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
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56 lines
2.0 KiB
Protocol Buffer
56 lines
2.0 KiB
Protocol Buffer
// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "ProtEntityType.proto";
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import "MotionInfo.proto";
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import "PropPair.proto";
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import "FightPropPair.proto";
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import "AnimatorParameterValueInfoPair.proto";
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import "SceneAvatarInfo.proto";
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import "SceneMonsterInfo.proto";
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import "SceneNpcInfo.proto";
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import "SceneGadgetInfo.proto";
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import "EntityClientData.proto";
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import "EntityEnvironmentInfo.proto";
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import "EntityAuthorityInfo.proto";
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import "ServerBuff.proto";
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// Obf: DGPPPPBJILO
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message SceneEntityInfo {
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ProtEntityType entity_type = 1;
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uint32 entity_id = 2;
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string name = 3;
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MotionInfo motion_info = 4;
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repeated PropPair prop_list = 5;
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repeated FightPropPair fight_prop_list = 6;
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uint32 life_state = 7;
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repeated AnimatorParameterValueInfoPair animator_para_list = 9;
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oneof entity {
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SceneAvatarInfo avatar = 10;
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SceneMonsterInfo monster = 11;
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SceneNpcInfo npc = 12;
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SceneGadgetInfo gadget = 13;
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}
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uint32 last_move_scene_time_ms = 17;
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uint32 last_move_reliable_seq = 18;
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EntityClientData entity_client_data = 19;
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repeated EntityEnvironmentInfo entity_environment_info_list = 20;
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EntityAuthorityInfo entity_authority_info = 21;
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repeated string tag_list = 22;
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repeated ServerBuff server_buff_list = 23;
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}
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