GC-Proto/proto/SceneTeamAvatar.proto

32 lines
892 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "AbilityControlBlock.proto";
import "AbilitySyncStateInfo.proto";
import "AvatarInfo.proto";
import "SceneAvatarInfo.proto";
import "SceneEntityInfo.proto";
import "ServerBuff.proto";
// Name: PAMMJHFBDPG
message SceneTeamAvatar {
uint32 weapon_entity_id = 8;
uint32 player_uid = 6;
bool is_on_scene = 10;
uint64 weapon_guid = 1;
repeated ServerBuff server_buff_list = 7;
bool is_reconnect = 11;
uint32 entity_id = 13;
AbilitySyncStateInfo weapon_ability_info = 3;
AbilityControlBlock ability_control_block = 9;
AvatarInfo avatar_info = 5;
AbilitySyncStateInfo avatar_ability_info = 14;
bool is_player_cur_avatar = 593;
SceneAvatarInfo scene_avatar_info = 2;
SceneEntityInfo scene_entity_info = 12;
uint32 scene_id = 15;
uint64 avatar_guid = 4;
}