GC-Proto/proto/PlayerEnterSceneNotify.proto
2024-08-28 17:09:22 +08:00

39 lines
1.0 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// Version: 5.0
// CmdId: 3595
import "Vector.proto";
import "EnterType.proto";
//import "CGMAOKBGOHO.proto";
//import "GJNOBDELMLF.proto";
import "MapLayerInfo.proto";
message PlayerEnterSceneNotify {
bool is_skip_ui = 1;
Vector prev_pos = 2;
uint32 world_level = 3;
uint32 target_uid = 4;
uint64 scene_begin_time = 5;
repeated uint32 scene_tag_id_list = 6;
uint32 enter_scene_token = 7;
uint32 dungeon_id = 11;
uint32 GPJHAEEMCBK = 12;
Vector pos = 13;
uint32 scene_id = 14;
EnterType type = 15;
//CGMAOKBGOHO DFNDKDAFEJO = 96;
uint32 ALJNJKPMOPB = 338;
uint32 EKIBACGBHCJ = 358;
uint32 KDHNDLANKNI = 464;
//GJNOBDELMLF BFPGBNDFGBO = 681;
MapLayerInfo map_layer_info = 740;
Vector KMDLMKGJIHH = 776;
bool is_first_login_enter_scene = 816;
uint32 DDGBKGDECME = 1148;
string scene_transaction = 1492;
uint32 create_player_uid = 1696;
uint32 OKCAGDNDEJN = 1870;
}