GC-Proto/proto/BattlePassSchedule.proto

42 lines
1.5 KiB
Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "BattlePassCycle.proto";
import "BattlePassProduct.proto";
import "BattlePassRewardTag.proto";
import "BattlePassUnlockStatus.proto";
option java_package = "emu.grasscutter.net.proto";
message BattlePassSchedule {
uint32 schedule_id = 5;
uint32 Unk3300_MAAJDKMIODC = 2;
uint32 level = 7;
bool Unk3300_KODFJENCJLE = 8;
uint32 Unk3300_ELMNFBOLEOA = 14;
bool Unk3300_KALOGHHMJJE = 12;
uint32 Unk3300_FILCIPPAHHL = 4;
BattlePassCycle cur_cycle = 11;
uint32 begin_time = 1;
BattlePassUnlockStatus unlock_status = 15;
BattlePassProduct product_info = 10;
uint32 end_time = 13;
repeated BattlePassRewardTag reward_taken_list = 3;
}