GC-Proto/proto/AttackResult.proto
2022-11-06 20:51:40 +08:00

59 lines
2.0 KiB
Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "AbilityIdentifier.proto";
import "AttackHitEffectResult.proto";
import "HitCollision.proto";
import "Vector.proto";
option java_package = "emu.grasscutter.net.proto";
message AttackResult {
bool is_resist_text = 1858;
uint32 create_count_sync_to_server = 1011;
uint32 amplify_reaction_type = 2005;
uint32 endure_break = 7;
uint32 element_type = 5;
float element_durability_attenuation = 425;
uint32 defense_id = 15;
uint32 attack_timestamp_ms = 1188;
uint32 bullet_fly_time_ms = 91;
bool is_crit = 13;
float element_amplify_rate = 900;
uint32 attack_count = 1564;
uint32 critical_rand = 1664;
uint32 hit_pos_type = 2;
string anim_event_id = 4;
AttackHitEffectResult hit_eff_result = 8;
float damage_shield = 1202;
float endure_delta = 430;
Vector resolved_dir = 1;
float damage = 6;
uint32 addhurt_reaction_type = 1887;
uint32 hashed_anim_event_id = 278;
bool use_gadget_damage_action = 1418;
int32 hit_retreat_angle_compat = 9;
AbilityIdentifier ability_identifier = 14;
uint32 attacker_id = 11;
bool mute_element_hurt = 1530;
uint32 target_type = 1366;
HitCollision hit_collision = 10;
uint32 gadget_damage_action_idx = 1110;
}