GC-Proto/proto/Monster.proto

41 lines
949 B
Protocol Buffer

syntax = "proto3";
import "MonsterBornType.proto";
import "MonsterRoute.proto";
import "FishInfo.proto";
import "FishtankFishInfo.proto";
import "SceneWeaponInfo.proto";
option java_package = "emu.grasscutter.net.proto";
message Monster {
uint32 monsterId = 1;
uint32 groupId = 2;
uint32 configId = 3;
repeated SceneWeaponInfo weaponList = 4;
uint32 authorityPeerId = 5;
repeated uint32 affixList = 6;
bool isElite = 7;
uint32 ownerEntityId = 8;
uint32 summonedTag = 9;
map<uint32, uint32> summonTagMap = 10;
uint32 poseId = 11;
MonsterBornType bornType = 12;
uint32 blockId = 13;
uint32 markFlag = 14;
uint32 titleId = 15;
uint32 specialNameId = 16;
uint32 attackTargetId = 17;
MonsterRoute monsterRoute = 18;
uint32 aiConfigId = 19;
uint32 levelRouteId = 20;
uint32 initPoseId = 21;
bool isLight = 22;
uint32 killNum = 23;
oneof LOBCEJBFAAB {
FishInfo fish_info = 50;
FishtankFishInfo fishtank_fish_info = 51;
}
}