syntax = "proto3";
enum RogueCellState {
ROGUE_CELL_STATE_NONE = 0;
ROGUE_CELL_STATE_BATTLE = 1;
ROGUE_CELL_STATE_SUCCESS = 2;
ROGUE_CELL_STATE_FINISH = 3;
ROGUE_CELL_STATE_TAKEN_CHEST = 4;
}