syntax = "proto3";
enum TryCustomDungeonType {
TRY_CUSTOM_DUNGEON_TYPE_NONE = 0;
TRY_CUSTOM_DUNGEON_TYPE_ROOM = 1;
TRY_CUSTOM_DUNGEON_TYPE_ALL = 2;
TRY_CUSTOM_DUNGEON_TYPE_OFFICIAL_PLAY = 3;
}