GC-Proto/proto/SceneTeamAvatar.proto

30 lines
924 B
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneEntityInfo.proto";
import "AbilitySyncStateInfo.proto";
import "ServerBuff.proto";
import "AvatarInfo.proto";
import "AbilityControlBlock.proto";
import "SceneAvatarInfo.proto";
//4.6.0
message SceneTeamAvatar {
uint32 scene_id = 1;
uint32 player_uid = 2;
AbilityControlBlock ability_control_block = 3;
uint64 weapon_guid = 4;
uint32 entity_id = 5;
repeated ServerBuff server_buff_list = 6;
uint64 avatar_guid = 7;
AvatarInfo avatar_info = 8;
SceneAvatarInfo scene_avatar_info = 9;
bool is_on_scene = 10;//sus 1097 or 10 or 11
bool is_reconnect = 11;//sus 1097 or 10 or 11
uint32 weapon_entity_id = 12;
SceneEntityInfo scene_entity_info = 13;
AbilitySyncStateInfo avatar_ability_info = 14;//sus 14 or 15
AbilitySyncStateInfo weapon_ability_info = 15;//sus 14 or 15
bool is_player_cur_avatar = 1097;//sus 1097 or 10 or 11
}