GC-Proto/unimplemented/HAEFGLPEPLN.proto
2024-08-28 11:45:47 +08:00

116 lines
4.8 KiB
Protocol Buffer

syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
// Version: 5.0
enum HAEFGLPEPLN {
HAEFGLPEPLN_MOTION_NONE = 0;
HAEFGLPEPLN_MOTION_RESET = 1;
HAEFGLPEPLN_MOTION_STANDBY = 2;
HAEFGLPEPLN_MOTION_STANDBY_MOVE = 3;
HAEFGLPEPLN_MOTION_WALK = 4;
HAEFGLPEPLN_MOTION_RUN = 5;
HAEFGLPEPLN_MOTION_DASH = 6;
HAEFGLPEPLN_MOTION_CLIMB = 7;
HAEFGLPEPLN_MOTION_CLIMB_JUMP = 8;
HAEFGLPEPLN_MOTION_STANDBY_TO_CLIMB = 9;
HAEFGLPEPLN_MOTION_FIGHT = 10;
HAEFGLPEPLN_MOTION_JUMP = 11;
HAEFGLPEPLN_MOTION_DROP = 12;
HAEFGLPEPLN_MOTION_FLY = 13;
HAEFGLPEPLN_MOTION_SWIM_MOVE = 14;
HAEFGLPEPLN_MOTION_SWIM_IDLE = 15;
HAEFGLPEPLN_MOTION_SWIM_DASH = 16;
HAEFGLPEPLN_MOTION_SWIM_JUMP = 17;
HAEFGLPEPLN_MOTION_SLIP = 18;
HAEFGLPEPLN_MOTION_GO_UPSTAIRS = 19;
HAEFGLPEPLN_MOTION_FALL_ON_GROUND = 20;
HAEFGLPEPLN_MOTION_JUMP_UP_WALL_FOR_STANDBY = 21;
HAEFGLPEPLN_MOTION_JUMP_OFF_WALL = 22;
HAEFGLPEPLN_MOTION_POWERED_FLY = 23;
HAEFGLPEPLN_MOTION_LADDER_IDLE = 24;
HAEFGLPEPLN_MOTION_LADDER_MOVE = 25;
HAEFGLPEPLN_MOTION_LADDER_SLIP = 26;
HAEFGLPEPLN_MOTION_STANDBY_TO_LADDER = 27;
HAEFGLPEPLN_MOTION_LADDER_TO_STANDBY = 28;
HAEFGLPEPLN_MOTION_DANGER_STANDBY = 29;
HAEFGLPEPLN_MOTION_DANGER_STANDBY_MOVE = 30;
HAEFGLPEPLN_MOTION_DANGER_WALK = 31;
HAEFGLPEPLN_MOTION_DANGER_RUN = 32;
HAEFGLPEPLN_MOTION_DANGER_DASH = 33;
HAEFGLPEPLN_MOTION_CROUCH_IDLE = 34;
HAEFGLPEPLN_MOTION_CROUCH_MOVE = 35;
HAEFGLPEPLN_MOTION_CROUCH_ROLL = 36;
HAEFGLPEPLN_MOTION_NOTIFY = 37;
HAEFGLPEPLN_MOTION_LAND_SPEED = 38;
HAEFGLPEPLN_MOTION_MOVE_FAIL_ACK = 39;
HAEFGLPEPLN_MOTION_WATERFALL = 40;
HAEFGLPEPLN_MOTION_DASH_BEFORE_SHAKE = 41;
HAEFGLPEPLN_MOTION_SIT_IDLE = 42;
HAEFGLPEPLN_MOTION_FORCE_SET_POS = 43;
HAEFGLPEPLN_MOTION_QUEST_FORCE_DRAG = 44;
HAEFGLPEPLN_MOTION_FOLLOW_ROUTE = 45;
HAEFGLPEPLN_MOTION_SKIFF_BOARDING = 46;
HAEFGLPEPLN_MOTION_SKIFF_NORMAL = 47;
HAEFGLPEPLN_MOTION_SKIFF_DASH = 48;
HAEFGLPEPLN_MOTION_SKIFF_POWERED_DASH = 49;
HAEFGLPEPLN_MOTION_DESTROY_VEHICLE = 50;
HAEFGLPEPLN_MOTION_FLY_IDLE = 51;
HAEFGLPEPLN_MOTION_FLY_SLOW = 52;
HAEFGLPEPLN_MOTION_FLY_FAST = 53;
HAEFGLPEPLN_MOTION_AIM_MOVE = 54;
HAEFGLPEPLN_MOTION_AIR_COMPENSATION = 55;
HAEFGLPEPLN_MOTION_SORUSH_NORMAL = 56;
HAEFGLPEPLN_MOTION_ROLLER_COASTER = 57;
HAEFGLPEPLN_MOTION_DIVE_IDLE = 58;
HAEFGLPEPLN_MOTION_DIVE_MOVE = 59;
HAEFGLPEPLN_MOTION_DIVE_DASH = 60;
HAEFGLPEPLN_MOTION_DIVE_DOLPHINE = 61;
HAEFGLPEPLN_MOTION_DEBUG = 62;
HAEFGLPEPLN_MOTION_OCEAN_CURRENT = 63;
HAEFGLPEPLN_MOTION_DIVE_SWIM_MOVE = 64;
HAEFGLPEPLN_MOTION_DIVE_SWIM_IDLE = 65;
HAEFGLPEPLN_MOTION_DIVE_SWIM_DASH = 66;
HAEFGLPEPLN_MOTION_ARC_LIGHT = 67;
HAEFGLPEPLN_MOTION_ARC_LIGHT_SAFE = 68;
HAEFGLPEPLN_MOTION_VEHICLE_STANDBY = 69;
HAEFGLPEPLN_MOTION_VEHICLE_RUN = 70;
HAEFGLPEPLN_MOTION_VEHICLE_DASH = 71;
HAEFGLPEPLN_MOTION_VEHICLE_CLIMB = 72;
HAEFGLPEPLN_MOTION_VEHICLE_CLIMB_JUMP = 73;
HAEFGLPEPLN_MOTION_VEHICLE_STANDBY_TO_CLIMB = 74;
HAEFGLPEPLN_MOTION_VEHICLE_FIGHT = 75;
HAEFGLPEPLN_MOTION_VEHICLE_JUMP = 76;
HAEFGLPEPLN_MOTION_VEHICLE_DROP = 77;
HAEFGLPEPLN_MOTION_VEHICLE_FLY = 78;
HAEFGLPEPLN_MOTION_VEHICLE_SWIM_MOVE = 79;
HAEFGLPEPLN_MOTION_VEHICLE_SWIM_IDLE = 80;
HAEFGLPEPLN_MOTION_VEHICLE_SWIM_DASH = 81;
HAEFGLPEPLN_MOTION_VEHICLE_SLIP = 82;
HAEFGLPEPLN_MOTION_VEHICLE_GO_UPSTAIRS = 83;
HAEFGLPEPLN_MOTION_VEHICLE_FALL_ON_GROUND = 84;
HAEFGLPEPLN_MOTION_VEHICLE_JUMP_OFF_WALL = 85;
HAEFGLPEPLN_MOTION_VEHICLE_POWERED_FLY = 86;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_STANDBY = 87;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_RUN = 88;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_DASH = 89;
HAEFGLPEPLN_MOTION_VEHICLE_NOTIFY = 90;
HAEFGLPEPLN_MOTION_VEHICLE_LAND_SPEED = 91;
HAEFGLPEPLN_MOTION_VEHICLE_DASH_BEFORE_SHAKE = 92;
HAEFGLPEPLN_MOTION_VEHICLE_QUEST_FORCE_DRAG = 93;
HAEFGLPEPLN_MOTION_VEHICLE_FOLLOW_ROUTE = 94;
HAEFGLPEPLN_MOTION_VEHICLE_FLY_IDLE = 95;
HAEFGLPEPLN_MOTION_VEHICLE_FLY_SLOW = 96;
HAEFGLPEPLN_MOTION_VEHICLE_FLY_FAST = 97;
HAEFGLPEPLN_MOTION_VEHICLE_AIR_COMPENSATION = 98;
HAEFGLPEPLN_MOTION_VEHICLE_ARC_LIGHT = 99;
HAEFGLPEPLN_MOTION_VEHICLE_ARC_LIGHT_SAFE = 100;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_SWIM_MOVE = 101;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_SWIM_IDLE = 102;
HAEFGLPEPLN_MOTION_VEHICLE_DANGER_SWIM_DASH = 103;
HAEFGLPEPLN_MOTION_FOLLOW_CURVE_ROUTE = 104;
HAEFGLPEPLN_MOTION_VEHICLE_FOLLOW_CURVE_ROUTE = 105;
HAEFGLPEPLN_MOTION_NATSAURUS_NORMAL = 106;
HAEFGLPEPLN_MOTION_NATSAURUS_ENTERING = 107;
HAEFGLPEPLN_MOTION_NUM = 108;
}