GC-Proto/proto/BattlePassSchedule.proto

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1.4 KiB
Protocol Buffer

// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "BattlePassCycle.proto";
import "BattlePassUnlockStatus.proto";
import "BattlePassProduct.proto";
import "BattlePassRewardTag.proto";
// Obf: HPPNLINPMJC
message BattlePassSchedule {
BattlePassCycle cur_cycle = 13;
bool is_extra_paid_reward_taken = 12;
uint32 point = 6;
uint32 level = 5;
uint32 cur_cycle_points = 14;
bool is_viewed = 11;
BattlePassUnlockStatus unlock_status = 2;
uint32 schedule_id = 4;
uint32 begin_time = 1;
uint32 paid_platform_flags = 15;
BattlePassProduct product_info = 7;
uint32 end_time = 3;
repeated BattlePassRewardTag reward_taken_list = 9;
}