GC-Proto/proto/AISnapshotEntityData.proto
2022-11-06 20:30:21 +08:00

38 lines
1.4 KiB
Protocol Buffer

// Proto has been converted from Sorapointa to Grasscutter format
// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022 Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
syntax = "proto3";
import "AISnapshotEntitySkillCycle.proto";
option java_package = "emu.grasscutter.net.proto";
message AISnapshotEntityData {
float tick_time = 5;
uint32 tactic = 2;
repeated AISnapshotEntitySkillCycle finished_skill_cycles = 9;
float moved_distance = 4;
uint32 ai_target_id = 13;
uint32 threat_target_id = 3;
uint32 threat_list_size = 1;
uint32 entity_id = 15;
map<uint32, uint32> hitting_avatars = 7;
float distance_to_player = 11;
uint32 attack_target_id = 10;
float real_time = 14;
}