mirror of
https://gitlab.com/YuukiPS/GC-Proto.git
synced 2025-03-03 00:34:36 +03:00
82 lines
2.8 KiB
Protocol Buffer
82 lines
2.8 KiB
Protocol Buffer
// https://github.com/SlushinPS/beach-simulator
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// Copyright (C) 2023 Slushy Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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enum MotionState {
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MotionState_MotionNone = 0;
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MotionState_MotionReset = 1;
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MotionState_MotionStandby = 2;
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MotionState_MotionStandbyMove = 3;
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MotionState_MotionWalk = 4;
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MotionState_MotionRun = 5;
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MotionState_MotionDash = 6;
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MotionState_MotionClimb = 7;
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MotionState_MotionClimbJump = 8;
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MotionState_MotionStandbyToClimb = 9;
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MotionState_MotionFight = 10;
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MotionState_MotionJump = 11;
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MotionState_MotionDrop = 12;
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MotionState_MotionFly = 13;
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MotionState_MotionSwimMove = 14;
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MotionState_MotionSwimIdle = 15;
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MotionState_MotionSwimDash = 16;
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MotionState_MotionSwimJump = 17;
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MotionState_MotionSlip = 18;
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MotionState_MotionGoUpstairs = 19;
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MotionState_MotionFallOnGround = 20;
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MotionState_MotionJumpUpWallForStandby = 21;
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MotionState_MotionJumpOffWall = 22;
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MotionState_MotionPoweredFly = 23;
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MotionState_MotionLadderIdle = 24;
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MotionState_MotionLadderMove = 25;
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MotionState_MotionLadderSlip = 26;
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MotionState_MotionStandbyToLadder = 27;
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MotionState_MotionLadderToStandby = 28;
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MotionState_MotionDangerStandby = 29;
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MotionState_MotionDangerStandbyMove = 30;
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MotionState_MotionDangerWalk = 31;
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MotionState_MotionDangerRun = 32;
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MotionState_MotionDangerDash = 33;
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MotionState_MotionCrouchIdle = 34;
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MotionState_MotionCrouchMove = 35;
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MotionState_MotionCrouchRoll = 36;
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MotionState_MotionNotify = 37;
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MotionState_MotionLandSpeed = 38;
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MotionState_MotionMoveFailAck = 39;
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MotionState_MotionWaterfall = 40;
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MotionState_MotionDashBeforeShake = 41;
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MotionState_MotionSitIdle = 42;
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MotionState_MotionForceSetPos = 43;
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MotionState_MotionQuestForceDrag = 44;
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MotionState_MotionFollowRoute = 45;
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MotionState_MotionSkiffBoarding = 46;
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MotionState_MotionSkiffNormal = 47;
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MotionState_MotionSkiffDash = 48;
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MotionState_MotionSkiffPoweredDash = 49;
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MotionState_MotionDestroyVehicle = 50;
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MotionState_MotionFlyIdle = 51;
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MotionState_MotionFlySlow = 52;
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MotionState_MotionFlyFast = 53;
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MotionState_MotionAimMove = 54;
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MotionState_MotionAirCompensation = 55;
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MotionState_MotionSorushNormal = 56;
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MotionState_MotionNum = 57;
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}
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