syntax = "proto3";

import "PlayerDieOption.proto";

message DungeonDieOptionReq {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 912;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
		IS_ALLOW_CLIENT = 1;
	}
	PlayerDieOption dieOption = 1;
}
