// vec.hpp

#pragma once

// basic vectors used for everything including binoutput

#include "proto/Vector.pb.h"

struct Vec2f {
	float x = 0.0f;
	float z = 0.0f;
};
struct Vec3f {
	float x = 0.0f;
	float y = 0.0f;
	float z = 0.0f;
};
