syntax = "proto3";

message SetPlayerNameRsp {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 141;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	int32 retcode = 1;
	string nickName = 2;
}
