syntax = "proto3";

message SceneAreaWeatherNotify {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 244;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
	}
	uint32 weatherGadgetId = 1;
	map<uint32, string> weatherValueMap = 2;
}
