syntax = "proto3";

import "PlayerDieType.proto";

message DungeonPlayerDieReq {
	enum CmdId {
		option allow_alias = true;
		NONE = 0;
		CMD_ID = 915;
		ENET_CHANNEL_ID = 0;
		ENET_IS_RELIABLE = 1;
		IS_ALLOW_CLIENT = 1;
	}
	uint32 dungeonId = 1;
	PlayerDieType dieType = 2;
}
